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In July 2006 I got hired on at Gas Powered Games to help finish work on Supreme Commander. Amongst my duties were texture passes and cleanup on existing units, models and textures for civilian and objective structures, and animation passes on various units. Besides Diffuse maps we also had specteam maps (different channels corresponded to specular, reflectivity and teamcolor values) as well as normal and bump maps.

Diffuse
Diffuse
Diffuse
Diffuse
Diffuse
Diffuse
Mesh Diffuse
Mesh Diffuse
Diffuse
Diffuse
Diffuse
Diffuse

Cinematics

As well as in-game units I worked with the FMV team to provide cinematic assets such as this alien hand seen in the opening movie.

A proud member of Stuffcorp Heavy Technologies.