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To make awesome art for fun games with cool people that I can tell my mom about.

Shipped Titles:

Halo 4 (2012)
Lord of the Rings: War in the North (2011)
Space Siege (2008)
Supreme Commander: Forged Alliance (2007)
Supreme Commander (2007)

Work Experience:

2013 - current : World Artist, 343 Industries
 - Unannounced title.

2012 - 2013 : World Artist, Airtight Games
 - World and prop work on Murdered: Soul Suspect.

2012 : World Artist, 343 Industries
 - Scene composition using existing and generating world art assets.
 - Cleanup and optimization, work with art leads and level design
 - to provide a fun and visually stunning experience in the Halo universe.

2009 - 2011 : World Artist, Snowblind/WB Games
 - Modeling and texturing world art props and environments.
 - Scene composition using existing and generating world art assets.
 - Worked with art leads and level design to ensure levels maintained
   a high visual bar while running at optimal framerates as well as ensuring fun gameplay.

2006 - 2008 : 3d Artist, Gas Powered Games
 - Created textures and meshes for in-game units.
 - Developed high res assets for cinematic sequences and cutscenes.
 - Created textures and meshes for props and world art.

2004 - 2006 : Lab Specialist, Full Sail
 - Creation of game assets including character and object models, textures,
   rigs and animation cycles for students' final projects.
 - Work with students and interns to troubleshoot and assist in the integration of asset data.
 - Experience with Renderware, Torque and student built engines.


2003 Full Sail
AS, Computer Animation
Winter Park, FL

2001 Rensselaer Polytechnic Institute
BS, Mechanical Engineering
Troy, NY

Software Knowlege

Corel Painter

A proud member of Stuffcorp Heavy Technologies.