|

To contribute on exciting projects with talented people and to improve my abilities.
Also to give mom something to be proud about when she tells her friends what I do.

Prop and character modeling and texturing, as well as rigging and animation.
Shenanegains, chicanery, rabblerousing, and some experience in hijinks.

3d Artist, Gas Powered Games, July 2006-Nov 2008
2008 Space Siege
Created environment props (models, textures) to populate the game world and performed texture passes on existing units to get them at a quality level.
2007 Supreme Commander: Forged Alliance
Continuing our work from the original game by creating units (modeling, texturing, rigging and animation) for a new unique faction as well as adding new units to the existing factions. Also worked on ui elements and other aspects to improve the gameplay experience.
2006 Supreme Commander
Worked on in-game units (modeling, texturing, rigging and animation) as well as in-game cinematics (highres modeling, texturing, After effects element creation and animation.)
Lab Specialist, Full Sail Game Design Final Project, Dec. 2003-June 2006
Creation of game assets including character and object models,
textures, rigs and animation cycles for students' final projects.
Work with students and interns to troubleshoot and assist in the integration of asset data.
Experience with Renderware, Torque and student built engines.
Senior Project, Knowles Atmoic Power Laboratory 2000-2001
Design of thin film thermocouples for use under high temperature and pressure environments.
Headed team assigned with the task to develop the measurement software used to perform thermocouple analysis.
Surveyor, Hitchcock-Manthey, LLC 1998
Acquired test data for in-house developed software that generates 3d models of real buildings and other geographic features.
Redesigned data recording hardware.

Elected for 'Advanced Achievement Award' by graduating class at Full Sail.
Student Volunteer for Siggraph 2003.

Full Sail 2002-2003
AS, Computer Animation
Winter Park, FL
Rensselaer Polytechnic Institute 1997-2001
BS, Mechanical Engineering
Troy, NY

Autodesk 3dsMax
Autodesk Maya
Adobe Photoshop
Pixelogic Zbrush
Skymatter Mudbox
Adobe Flash
Adobe After Effects
Apple Final Cut Pro
Apple Shake
Corel Painter
ProEngineer
LabView
Windows
Mac OSX
Unix

Drawing, miniature painting, toys, video games, movies, classic automobiles, friends, food, family and fighting the good fight.
|
|