Portfolio - Resume - Contact

Objective:

To make awesome art for fun games with cool people that I can tell my mom about.


Shipped Titles:

Halo 4 (2012)
Lord of the Rings: War in the North (2011)
Space Siege (2008)
Supreme Commander: Forged Alliance (2007)
Supreme Commander (2007)


Work Experience:

2013 - current : World Artist, 343 Industries
 - Unannounced title.

2012 - 2013 : World Artist, Airtight Games
 - World and prop work on Murdered: Soul Suspect.

2012 : World Artist, 343 Industries
 - Scene composition using existing and generating world art assets.
 - Cleanup and optimization, work with art leads and level design
 - to provide a fun and visually stunning experience in the Halo universe.

2009 - 2011 : World Artist, Snowblind/WB Games
 - Modeling and texturing world art props and environments.
 - Scene composition using existing and generating world art assets.
 - Worked with art leads and level design to ensure levels maintained
   a high visual bar while running at optimal framerates as well as ensuring fun gameplay.

2006 - 2008 : 3d Artist, Gas Powered Games
 - Created textures and meshes for in-game units.
 - Developed high res assets for cinematic sequences and cutscenes.
 - Created textures and meshes for props and world art.

2004 - 2006 : Lab Specialist, Full Sail
 - Creation of game assets including character and object models, textures,
   rigs and animation cycles for students' final projects.
 - Work with students and interns to troubleshoot and assist in the integration of asset data.
 - Experience with Renderware, Torque and student built engines.


Education

2003 Full Sail
AS, Computer Animation
Winter Park, FL

2001 Rensselaer Polytechnic Institute
BS, Mechanical Engineering
Troy, NY

Software Knowlege

3dsMax
Maya
Photoshop
Zbrush
Worldmachine
Speedtree
Corel Painter
ProEngineer


A proud member of Stuffcorp Heavy Technologies.